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Adding my own 3d model.

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Adding my own 3d model.

Postby Seto Kaiba » Fri Feb 10, 2012 3:26 pm


I am trying to add my own 3d model into GRAFT but I keep getting weird errors. I added the FBX file into the Content folder and I added an image with the same name into the ModelImages folder. The issue that I am getting right now is that I can't compile the program, it says it doesn't contain a reference for JPEG files.. All the ship().fbx files had a ship().tga file as well, but the file that I have has a Name.jpeg instead of a Name.TGA. The file works fine in 3DS MAX but I don't know how to use the .TGA file instead of a .JPEG file for the textures.

Anyways, here is the object I am trying to add:
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Re: Adding my own 3d model.

Postby andrew.kirillov » Fri Feb 10, 2012 3:50 pm


Since I am not an expert in XNA, I can only recommend trying to get FBX files with TGA textures. Try using some software like 3DS, Blender, etc. Also text versions of FBX files may be more useful in some cases rather than binary versions like you have.
With best regards,

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